Nether Dungeon

(NOTE: This page is very incomplete as we are remaking Nether dung very soon(tm))
For now this page will just be around the important details. The dungeon is being reworked very soon so we won't want to go into too much detail. Beware of spaghetti.

Only one will spawn per world. The dungeon is not a guaranteed spawn, but it has a fairly high chance to spawn, being attempted fairly frequently. Once it succeeds any roll to spawn, it will spawn immediately, or if the player is in the overworld, it will spawn the moment they next enter the nether. When it does spawn it is indicated in chat by several "~" that are colored black. Visually, the dungeon carves big cross in the middle of the lava ocean nearby, with a hole in the center. Sometimes though it does spawn close to the shore, so you may not see the whole cross. It should also be noted that there is a fair few tnt going of during it's creation to make it look more natural, and this can sometimes be used to help locate it.

The hole in the middle of the cross is how to enter the dungeon. There are 4 main tunnels.

Tunnel One leads to Cadeyrn's shop. All he sells are and overload potion, +1 luck, and Supreme Alchemist villager egg. He will punch you if you get too close to him.

Tunnel Two is a simple silverfish trap with 12 blocks of gold(you actually get 13 for reasons). Once the gold is taken, Zombie Pigmen become permanent angry.

Tunnel Three Is the entrance to the Spider Dungeon, or a button to spawn it if the player has not initiated it yet.

And Tunnel Four: (Spoilers) (click to reveal) A Wither boss trap. It doesn't actually spawn the boss, but rather is an almost ready to go Wither spawn with 2/3 skulls. If you take the either of the skulls, it will set off the trap, spawning 2 ghasts and some few skeletons. The immediate area is also deleted, and a wall of silverfish blocks is created behind it and to the sides.